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stretch1one

21 Game Reviews

5 w/ Responses

Needs a play button so your not just thrown into it. That and maybe some levels so that it isn't just a mindless opponent that goes back and forth. Sound effects would be good too.

localvandals responds:

Thanks for the feedback! The next version will be much more polished up.

Lacking a score, levels, different types of enemies, sounds, more weapons, the ability to turn, you don't seem to be able to die and the background is just some picture you stole off google, also it needs to be on the layer behind your game elements not to mention larger. It's not really a game so much as a programming exercise. Needs more work to be a game.

You SOB

My one true weakness in life is my love for all Bejeweled type games. I honestly have no idea why, but they are very relaxing. Good game though, keep up the good work.

Since It's a Soundboard

I would have like some relevant background, A more custom button look would have been a nice touch, along with some /scroll over /mouse down /mouse up features to the button to give it a more polished feel. Also you might want to follow the crowd on this one, people usually limit the sounds to one central theme.

stefanuchiha06 responds:

sure :P

Fun but

needs a zoom out like angry birds has

At level 6 it got a little retardely hard.

It felt more like luck then a puzzle, It's an all right concept, just not my cup of tea I suppose. It took way to many tries imo at level 6 to the point where I just didn't care because it went from being fun, to wondering how I was suppose to predict the outcome. I think you would be better off removing the movement of the everything, just the greens, or just the blues. Maybe just a simple patrol movement, honestly I just didn't find it fun.

Seems pretty fun.

Well, I like that you added the ability to use either the WASD or Arrow keys, for this type of game. Something I really detest however is the use of shift key to run, while it might seem like a neat feature to implement from a coders perspective it's honestly just annoying for the player, if you were going to have a walk/run feature and stamina included to control the limited use of running to increase difficulty then it needs to be a toggled feature because the fact that walking is so slow and running required me to hold down shift made this game a lot less fun for me.

The ability for multiple weapons is of course very nice, and I actually like these type of graphics. However since you designed the graphics the way you did I can't see the player and get a feel for the reload time so a reload bar such as in Dude and Zombies would have been a nice touch.

All in all a pretty fun game, personally I would have liked the overall speed of the game to be faster possibly by a factor of 1.5 -2, A visible stamina bar, and possibly longer rejuvenation time for the stamina so I would have had to put more thought into when and when not to use it. and all of the above mentioned feature implementations. Just some constructive criticism and not meant harshly in any way whatsoever. Good work, hope to see more from you.

Not bad

The Scoreboard could start a little further down so the high score isn't all up in the alien guys eyeball. for this game a looping background for the illusion of star movement would have been nice, especially if it was made to be slower then then asteroids to give the game a feeling of depth perception.

I feel like the player and asteroids should have been smaller so that going up and down would be reasonable and possibly even helpful to avoid the asteroids rather then just suicidal as the asteroids are coming to quickly to be anywhere but the button of the screen.

The ability to shoot the asteroids or even put up a shield for a limited duration would have been neat. all in all, it works, it's pretty fun and isn't half bad. Keep up the good work.

It's kind of hard to turn down the lines

Maybe you could use a timer event so that after directional arrow is pressed if the be comes to a point where he is able to turn within a certain amount of time maybe 500 milliseconds then he would turn. That way it isn't so timing based for the user, maybe also instead of having the bee just stop when he hits an end point he would automatically turn if no other input was detected. Some animations for the bee and other bug would be nice as well, possibly an idle frame of them just flapping their wings would make it look nicer, other than that good concept, had fun playing so keep up the good work :D

Alien Alert seems to be just.. Alien Invasion

You already submitted a very similar if not duplicate of this game. It even says Alien Invasion in the BG of this game.

Richard Hilliard IV @stretch1one

Age 32, Male

California

Joined on 7/9/04

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